LATEST WORK.

Predecessor - PS5, Xbox and PC

Sound Design Favourite Bits 2024-2025

2024 and 2025 have been jam packed full of exciting sound design and I wish I could include everything in this video, but here is a minute and a half of my favourite sounds I had the most fun making in Predecessor over the last year. Enjoy!

Predecessor - PS5, Xbox and PC

Ashes of the Damned - In Game Music

The latest patch of Predecessor is the Ashes of the Damned Battle Pass event featuring:

  • Nitro - A new fast paced version of the coveted MOBA

  • Augments - Powerful ability upgrades for Heroes to take to the battlefield

  • Yurei - An agile and exacting Jungler that cuts down her foes with deadly precision and steely determination. 

The Event called for music inspired by Japanese culture mixed with the fury only Metal music can deliver. Here is the trailer for Yurei featuring a marketing cut of the music that is setting the scene in game for this update and the full track version used in the game’s main menu.

Predecessor

Skylar Reveal Trailer

Sound Design 2023-2024

Winterfest Event

Mourn - Voice Acting and Design

Undertow Skins Reveal Trailer

Battleaxes & Ballads - Old School Runescape, Regen Audio

Old School Runescape:

Battleaxes & Ballads

Jagex approached me with an amazing idea to re arrange some of their most iconic and beloved songs into metal renditions. Of course I jumped at the chance and got to work trying to do these classic songs justice.

Myke Dunn - Production, Arrangement, Guitar, Vocals and additional Programming

Kurt Phillips - Drums

Luke Booth - Bass

Phil Short and Matt Williams - Lead Guitar

Mixed by Tom Hill at The Bookhouse Studio and mastered by Dan Coutant of Sun Room Audio

Available on Vinyl via Laced Records : https://runescape.backstreetmerch.com/products/runescape-battleaxes-and-ballads-vinyl

GAMING DEMO REELS.

Sound Re-design Reel 2023

Music Re-Score Reel 2023

Game Jams.

Reborn: A Pangur Ban Story - Sound Design & Music

Reborn: A Pangur Ban Story

This project was part of a 5-week Game Jam and was inspired by a 9th century Irish poem written about a white cat.

I worked with another sound designer on this project and we made sure we recorded real life cats, atmos, church bells and every other sound used. We even recorded impulse responses for reverbs. We also recorded, edited and implemented the dialogue for the game ourselves.

I also wrote and recorded the music for this game using as many traditional Irish instruments as possible. The music is interactive, not only following gameplay progression but also introducing instrumental layers as items are collected in game. In world items also affect the music, for example: an organ stem coming in as the player approaches a church organ.

This project is currently ongoing and I cant wait to show off more!


Gundam: Absolute Zero - Sound Design & Music

Gundam: Absolute Zero

I was specifically asked to make the audio feel like an “old school arcade” on this ‘PS1 graphics‘ style project. Becuase of limitations we worked with the in engine audio system in Godot to create this.

Around 90% of the sounds were born on my Korg Minilogue XD and later edited in pro tools, with the remaining audio being made from slapping business cards and even squeezing a room temperature ice pack.

The music was made to feel fast-paced, futuristic and fun. I had even used my voice through a talk box to sound like a “speak n spell”.

All in all, really happy with how this turned out and it is was huge amount of fun to make.


Cursed Boombox - Sound Design & Music

Cursed Boombox

I was brought on to this rhythm based horror game to create immersive sound design.

The game was designed to feel like typical 80s style horror so naturally I followed suit and got to work. For example by creating strange synth patches to emphasise the ominous presence following the player.

I then accompanied this with some 80s style rock music so the player can walk to the beat and gain some ground on the monster chasing them!

This project was limited to a week of development from conception to delivery. With a team of just 3 people including myself, it was a really fun challenge and we are delighted with the result!